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Hell is us : Creatures (RAGE)

Almost six years ago, I started working on the project Hell is Us. It was a fantastic experience with a strong team, and we are truly proud of the universe we created.
My role was to lead the concept art team and develop the visual universe of Hadea in support of the creative vision of Jonathan Jacques-BelletĂȘte.
As we were a small team, I worked across a wide range of areas, including characters, environments, props, and more.

I had a TON of fun designed the Hazes. It was a very intuitive and freeform creative process. My goal was to evoke RAGE in all its power. Sharp angle, irregularity, lack of control, blood pumping, violence, etc.

I had a TON of fun designed the Hazes. It was a very intuitive and freeform creative process. My goal was to evoke RAGE in all its power. Sharp angle, irregularity, lack of control, blood pumping, violence, etc.

Some are 100% painted while others are a mixed media or quick photobash

Some are 100% painted while others are a mixed media or quick photobash